Toward adaptive conversational interfaces: Modeling speech convergence with animated personas
ACM Transactions on Computer-Human Interaction (TOCHI)
Conventions in human-human multi-threaded dialogues: a preliminary study
Proceedings of the 10th international conference on Intelligent user interfaces
Interruption, Resumption and Domain Switching in In-Vehicle Dialogue
GoTAL '08 Proceedings of the 6th international conference on Advances in Natural Language Processing
Estimating cognitive load using remote eye tracking in a driving simulator
Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications
Now, where was I? Resumption strategies for an in-vehicle dialogue system
ACL '10 Proceedings of the 48th Annual Meeting of the Association for Computational Linguistics
Proceedings of the 2nd International Conference on Automotive User Interfaces and Interactive Vehicular Applications
An investigation of interruptions and resumptions in multi-tasking dialogues
Computational Linguistics
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In-car devices with speech user interfaces are proliferating. How can we build these interfaces such that they allow human---computer interactions with multiple devices to overlap in time, but without interfering with the driving task? We suggest that interface design can be inspired by the way people deal with this problem in human---human dialogues and propose discovering human dialogue behaviors of interest through experiments. In this paper, we discuss how to design an appropriate human---human dialogue scenario for such experiments. We also report on one human---human experiment, in terms of the dialogue behaviors found, and impact on the verbal tasks and on driving. We also offer design considerations based on the results of the study.