Construct3D: A Virtual Reality Application for Mathematics and Geometry Education
Education and Information Technologies
Key lessons for the design and integration of virtual environments in secondary science
Computers & Education
3D Worlds for Edutainment: Educational, Relational and Organizational Principles
PERCOMW '05 Proceedings of the Third IEEE International Conference on Pervasive Computing and Communications Workshops
Hyperstories and social interaction in 2D and 3D edutainment spaces for children
Proceedings of the seventeenth conference on Hypertext and hypermedia
Collaborative learning in a 3D virtual environment: design factors and evaluation results
ICLS '06 Proceedings of the 7th international conference on Learning sciences
Group Cognition: Computer Support for Building Collaborative Knowledge (Acting with Technology)
Group Cognition: Computer Support for Building Collaborative Knowledge (Acting with Technology)
Development and evaluation of a virtual campus on Second Life: The case of SecondDMI
Computers & Education
Fostering collaborative learning in Second Life: Metaphors and affordances
Computers & Education
Cognitive Apprenticeship in an Online Research Lab for Graduate Students in Psychology
International Journal of Web-Based Learning and Teaching Technologies
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Over the last years there has been a growing use of 3D virtual environments for educational purposes. Many studies advocate the integration of these environments in the daily teaching practice of various subjects. This requires innovative design in order create the appropriate affective/ pedagogical conditions as well as the development and use of well-structured activities in order to achieve effective collaborative learning. This paper presents an exploratory study in which collaborative learning strategies and cognitive apprenticeship models act as the pedagogical framework to facilitate learning and collaboration. The context is the teaching of mathematics in primary education via a 3D virtual environment. Specifically, we focus on evaluating students' engagement (behavioral, affective and cognitive) in the collaborative learning process as they learn fractional concepts in a meaningful way. The findings show that a 3D virtual environment can support collaborative learning in primary school through its ability to enhance students' engagement (behavioral, affective and cognitive) in the collaborative learning process.