Schoolworlds-Microworlds: computers & the culture of the classroom
Schoolworlds-Microworlds: computers & the culture of the classroom
Fifteen principles for designing more effective instructional hypermedia/multimedia products
Educational Technology
The virtual academy: a simulated environment for constructionist learning
International Journal of Human-Computer Interaction - Special issue on human-virtual environment interaction
Designing for or designing with? Informant design for interactive learning environments
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Human-Computer Interaction
Theme-based content analysis: a flexible method for virtual environment evaluation
International Journal of Human-Computer Studies
Education and Information Technologies
ScienceSpace: virtual realities for learning complex and abstract scientific concepts
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Learning and Building Together in an Immersive Virtual World
Presence: Teleoperators and Virtual Environments
A Java dialog system for use in computer-aided teaching
PPPJ '03 Proceedings of the 2nd international conference on Principles and practice of programming in Java
Education and ICT-based self-regulation in learning: Theory, design and implementation
Education and Information Technologies
An object-oriented dialog system for use in computer-aided teaching
ICWE'03 Proceedings of the 2003 international conference on Web engineering
New technology trends in education: Seven years of forecasts and convergence
Computers & Education
A case study on the design of learning interfaces
Computers & Education
Education and Information Technologies
Hi-index | 0.00 |
This paper discusses a 3 year research project in which a virtual enviroment (VE) to teach radioactivity was developed and tested in a number of schools. Many software packages currently developed for schools tend to be fairly generic, covering a topic quite broadly. There has been a lack of attention to teachers' requirements and needs. This research emphasised the importance of involving teachers through the development process, from specification to evaluation. It also confirmed the importance of school-based evaluation studies in the development and evaluation of educational software. Through carrying out school-based evaluation studies a number of key considerations were identified. These "contextual considerations" covered three areas seen to be important in the design and development of an educational VE: facilities and equipment available, intended use in school and individual learner characteristics. Lessons learnt from this research may prove to be useful guidelines for future researchers. As such, a framework has been developed as a recommendation for a suitable method for the design, development and evaluation of virtual environments for education, and more generally other educational software applications.