Affordance, conventions, and design
interactions
Caught in the Net: How to Recognize the Signs of Internet Addiction-- and a Winning Strategy for Recovery
Social Science Computer Review
To feel or not to feel: the role of affect in human-computer interaction
International Journal of Human-Computer Studies - Application of affective computing in humanComputer interaction
Human-Computer Interaction (3rd Edition)
Human-Computer Interaction (3rd Edition)
Problematic Internet use or Internet addiction?
Computers in Human Behavior
Correlates of different forms of cyberloafing: The role of norms and external locus of control
Computers in Human Behavior
A Survey of Affect Recognition Methods: Audio, Visual, and Spontaneous Expressions
IEEE Transactions on Pattern Analysis and Machine Intelligence
Philosophical Frameworks for Understanding Information Systems
Philosophical Frameworks for Understanding Information Systems
Problematic Internet use and psychosocial well-being among MMO players
Computers in Human Behavior
Conceptualizing a possible discipline of human-computer interaction
Interacting with Computers
Personal Internet use at work: Understanding cyberslacking
Computers in Human Behavior
Employee job attitudes and organizational characteristics as predictors of cyberloafing
Computers in Human Behavior
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Computer procrastination is a complex problem that is under-researched. After identifying a number of key characteristics of it, we survey five existing fields of research that may contribute insights into this interdisciplinary problem, and demonstrate that none of these areas can provide satisfactory insight on their own. A philosophical framework for understanding computer use is introduced, and applied to a case study to demonstrate its potential in understanding the richness of computer procrastination. We then show how this framework can reveal the ways in which each of the existing fields is limited in its ability. The result is both an understanding of why existing research has not directly addressed this issue, and suggestions for a way forward for further research into computer procrastination.