Some results about pursuit games on metric spaces obtained through graph theory techniques
European Journal of Combinatorics
The complexity of pursuit on a graph
Theoretical Computer Science
An annotated bibliography on guaranteed graph searching
Theoretical Computer Science
The Guarding Problem --- Complexity and Approximation
Combinatorial Algorithms
Pursuing a fast robber on a graph
Theoretical Computer Science
Journal of Computer and System Sciences
Cop-robber guarding game with cycle robber-region
Theoretical Computer Science
Guard games on graphs: Keep the intruder out!
Theoretical Computer Science
Algorithmica
Complexity of the cop and robber guarding game
IWOCA'11 Proceedings of the 22nd international conference on Combinatorial Algorithms
On the computational complexity of a game of cops and robbers
Theoretical Computer Science
Hi-index | 5.23 |
The guarding game is a game in which several cops try to guard a region in a (directed or undirected) graph against Robber. Robber and the cops are placed on the vertices of the graph; they take turns in moving to adjacent vertices (or staying), cops inside the guarded region, Robber on the remaining vertices (the robber-region). The goal of Robber is to enter the guarded region at a vertex with no cop on it. The problem is to determine whether for a given graph and given number of cops the cops are able to prevent Robber from entering the guarded region. Fomin et al. (2011) [7] proved that the problem is NP-complete when the robber-region is restricted to a tree. Further they prove that is it PSPACE-complete when the robber-region is restricted to a directed acyclic graph, and they ask about the problem complexity for arbitrary graphs. In this paper we prove that the problem is E-complete for arbitrary directed graphs.