On a pursuit game played on graphs for which a minor is excluded
Journal of Combinatorial Theory Series B
Some results about pursuit games on metric spaces obtained through graph theory techniques
European Journal of Combinatorics
On a pursuit game on Cayley graphs
Combinatorica
Cops and robbers in graphs with large girth and Cayley graphs
Discrete Applied Mathematics
On a game of policemen and robber
Discrete Applied Mathematics
On a pursuit game of Cayley diagraphs
European Journal of Combinatorics
Graph searching and a min-max theorem for tree-width
Journal of Combinatorial Theory Series B
On the pathwidth of chordal graphs
Discrete Applied Mathematics - ARIDAM IV and V
Regular Article: On the Cop Number of a Graph
Advances in Applied Mathematics
The complexity of pursuit on a graph
Theoretical Computer Science
STOC '97 Proceedings of the twenty-ninth annual ACM symposium on Theory of computing
SIAM Journal on Discrete Mathematics
A partial k-arboretum of graphs with bounded treewidth
Theoretical Computer Science
Some combinatorial game problems require Ω(nk) time
Journal of the ACM (JACM)
Which problems have strongly exponential complexity?
Journal of Computer and System Sciences
Context-free Handle-rewriting Hypergraph Grammars
Proceedings of the 4th International Workshop on Graph-Grammars and Their Application to Computer Science
Parameterized Complexity Theory (Texts in Theoretical Computer Science. An EATCS Series)
Parameterized Complexity Theory (Texts in Theoretical Computer Science. An EATCS Series)
A better bound for the cop number of general graphs
Journal of Graph Theory
An annotated bibliography on guaranteed graph searching
Theoretical Computer Science
Algorithmica - Parameterized and Exact Algorithms
Cops and Robbers from a distance
Theoretical Computer Science
Vision-Based Pursuit-Evasion in a Grid
SIAM Journal on Discrete Mathematics
Catching a fast robber on interval graphs
TAMC'11 Proceedings of the 8th annual conference on Theory and applications of models of computation
Guard games on graphs: Keep the intruder out!
Theoretical Computer Science
Cop and Robber Games When the Robber Can Hide and Ride
SIAM Journal on Discrete Mathematics
Complexity of the cop and robber guarding game
IWOCA'11 Proceedings of the 22nd international conference on Combinatorial Algorithms
Variations on Cops and Robbers
Journal of Graph Theory
On the computational complexity of a game of cops and robbers
Theoretical Computer Science
The guarding game is E-complete
Theoretical Computer Science
Hi-index | 5.23 |
The Cops and Robbers game as originally defined independently by Quilliot and by Nowakowski and Winkler in the 1980s has been much studied, but very few results pertain to the algorithmic and complexity aspects of it. In this paper we prove that computing the minimum number of cops that are guaranteed to catch a robber on a given graph is NP-hard and that the parameterized version of the problem is W[2]-hard; the proof extends to the case where the robber moves s time faster than the cops. We show that on split graphs, the problem is polynomially solvable if s=1 but is NP-hard if s=2. We further prove that on graphs of bounded cliquewidth the problem is polynomially solvable for s@?2. Finally, we show that for planar graphs the minimum number of cops is unbounded if the robber is faster than the cops.