Cops and Robbers from a distance

  • Authors:
  • Anthony Bonato;Ehsan Chiniforooshan;Pawe Praat

  • Affiliations:
  • Department of Mathematics, Ryerson University, Toronto, ON, Canada;Department of Computer Science, University of Western Ontario, London, ON, Canada;Department of Mathematics, West Virginia University, Morgantown, WV 26506-6310, USA

  • Venue:
  • Theoretical Computer Science
  • Year:
  • 2010

Quantified Score

Hi-index 5.23

Visualization

Abstract

Cops and Robbers is a pursuit and evasion game played on graphs that has received much attention. We consider an extension of Cops and Robbers, distance k Cops and Robbers, where the cops win if at least one of them is of distance at most k from the robber in G. The cop number of a graph G is the minimum number of cops needed to capture the robber in G. The distance k analogue of the cop number, written c"k(G), equals the minimum number of cops needed to win at a given distance k. We study the parameter c"k from algorithmic, structural, and probabilistic perspectives. We supply a classification result for graphs with bounded c"k(G) values and develop an O(n^2^s^+^3) algorithm for determining if c"k(G)@?s for s fixed. We prove that if s is not fixed, then computing c"k(G) is NP-hard. Upper and lower bounds are found for c"k(G) in terms of the order of G. We prove that (nk)^1^/^2^+^o^(^1^)@?c"k(n)=O(nlog(2nk+1)log(k+2)k+1), where c"k(n) is the maximum of c"k(G) over all n-vertex connected graphs. The parameter c"k(G) is investigated asymptotically in random graphs G(n,p) for a wide range of p=p(n). For each k=0, it is shown that c"k(G) as a function of the average degree d(n)=pn forms an intriguing zigzag shape.