On a pursuit game played on graphs for which a minor is excluded
Journal of Combinatorial Theory Series B
Cops and robbers in graphs with large girth and Cayley graphs
Discrete Applied Mathematics
On bridged graphs and cop-win graphs
Journal of Combinatorial Theory Series A
Regular Article: On the Cop Number of a Graph
Advances in Applied Mathematics
A Helly theorem in weakly modular space
Discrete Mathematics
SIAM Journal on Discrete Mathematics
Regular Article: Graphs of Some CAT(0) Complexes
Advances in Applied Mathematics
Gibbs measures and dismantlable graphs
Journal of Combinatorial Theory Series B
Memoryless determinacy of parity games
Automata logics, and infinite games
Randomized Pursuit-Evasion with Local Visibility
SIAM Journal on Discrete Mathematics
A better bound for the cop number of general graphs
Journal of Graph Theory
An annotated bibliography on guaranteed graph searching
Theoretical Computer Science
Diameters, centers, and approximating trees of delta-hyperbolicgeodesic spaces and graphs
Proceedings of the twenty-fourth annual symposium on Computational geometry
Pursuing a fast robber on a graph
Theoretical Computer Science
Cop and Robber Games When the Robber Can Hide and Ride
SIAM Journal on Discrete Mathematics
Cop and Robber Games When the Robber Can Hide and Ride
SIAM Journal on Discrete Mathematics
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In the classical cop and robber game, two players, the cop $\mathcal{C}$ and the robber $\mathcal{R}$, move alternatively along edges of a finite graph $G=(V,E)$. The cop captures the robber if both players are on the same vertex at the same moment of time. A graph $G$ is called cop win if the cop always captures the robber after a finite number of steps. Nowakowski and Winkler [Discrete Math., 43 (1983), pp. 235-239] and Quilliot [Problèmes de jeux, de point fixe, de connectivité et de représentation sur des graphes, des ensembles ordonnés et des hypergraphes, Thèse de doctorat d'état, Université de Paris VI, Paris, 1983] characterized the cop-win graphs as graphs admitting a dismantling scheme. In this paper, we characterize in a similar way the class $\mathcal{CWFR}(s,s')$ of cop-win graphs in the game in which the robber and the cop move at different speeds $s$ and $s'$, $s'\leq s$. We also establish some connections between cop-win graphs for this game with $s'1$. In particular, we characterize the graphs which are cop-win for any value of $k$.