Theoretical Computer Science
The complexity of searching a graph
Journal of the ACM (JACM)
On a pursuit-evasion problem related to motion coordination of mobile robots
Proceedings of the Twenty-First Annual Hawaii International Conference on Applications Track
Optimal algorithms for a pursuit-evasion problem in grids
SIAM Journal on Discrete Mathematics
Searching for a mobile intruder in a polygonal region
SIAM Journal on Computing
Some pursuit-evasion problems on grids
Information Processing Letters
A pursuit-evasion problem on a grid
Information Processing Letters
A game of cops and robbers played on products of graphs
Discrete Mathematics
Bushiness and a tight worst-case upper bound on the search number of a simple polygon
Information Processing Letters
Randomized Pursuit-Evasion in Graphs
Combinatorics, Probability and Computing
Randomized Pursuit-Evasion with Local Visibility
SIAM Journal on Discrete Mathematics
An annotated bibliography on guaranteed graph searching
Theoretical Computer Science
Offline variants of the “lion and man” problem
Theoretical Computer Science
Escaping offline searchers and isoperimetric theorems
Computational Geometry: Theory and Applications
Pursuing a fast robber on a graph
Theoretical Computer Science
Bounds for cops and robber pursuit
Computational Geometry: Theory and Applications
Online polygon search by a seven-state boundary 1-searcher
IEEE Transactions on Robotics
Knowledge-Based Exploration for Reinforcement Learning in Self-Organizing Neural Networks
WI-IAT '12 Proceedings of the The 2012 IEEE/WIC/ACM International Joint Conferences on Web Intelligence and Intelligent Agent Technology - Volume 02
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We revisit the problem of pursuit-evasion in a grid introduced by Sugihara and Suzuki [SIAM J. Discrete Math., 2 (1989), pp. 126-143] in the line-of-sight vision model. Consider an arbitrary evader $Z$ with the maximum speed of 1 who moves (in a continuous way) on the streets and avenues of an $n\times n$ grid $G_n$. The cunning evader is to be captured by a group of pursuers, possibly only one. The maximum speed of the pursuers is $s\geq1$; $s$ is a constant for each pursuit-evasion problem considered, but several values for $s$ are studied. We prove several new results (no such algorithms were available for capture using one, two, or three pursuers having a constant maximum speed limit): (i) A randomized algorithm through which one pursuer $A$ with a maximum speed of $s\geq3$ can capture an arbitrary evader $Z$ in $G_n$ in expected polynomial time. For instance, the expected capture time is $O(n^{1+\log_{6/5}16})=O(n^{16.21})$ for $s=3$, $O(n^{1+\log12})=O(n^{4.59})$ for $s=4$, $O(n^{1+\log60/13})=O(n^{3.21})$ for $s=6$, and it approaches $O(n^3)$ with the further increase of $s$. (ii) A randomized algorithm for capturing an arbitrary evader in $O(n^3)$ expected time using two pursuers who can move slightly faster than the evader ($s=1+\varepsilon$ for any $\varepsilon0$). (iii) Randomized algorithms for capturing a certain “passive” evader using either a single pursuer who can move slightly faster than the evader ($s=1+\varepsilon$ for any $\varepsilon0$) or two pursuers having the same maximum speed as the evader ($s=1$). (iv) A deterministic algorithm for capturing an arbitrary evader in $O(n^2)$ time, using three pursuers having the same maximum speed as the evader ($s=1$).