Design at work: cooperative design of computer systems
Design at work: cooperative design of computer systems
User Interface Design: Bridging the Gap from User Requirements to Design
User Interface Design: Bridging the Gap from User Requirements to Design
Handbook of Human-Computer Interaction
Handbook of Human-Computer Interaction
Cooking up real world business applications combining physicality, digitality, and image schemas
Proceedings of the 2nd international conference on Tangible and embedded interaction
Identifying embodied metaphors in children's sound-action mappings
Proceedings of the 8th International Conference on Interaction Design and Children
RE '09 Proceedings of the 2009 17th IEEE International Requirements Engineering Conference, RE
Variations on the Evidence-Based Timeline Retrospective Method: A Comparison of Two Cases
SEAA '13 Proceedings of the 2013 39th Euromicro Conference on Software Engineering and Advanced Applications
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Today, the demand for software that is 'intuitive to use' is very high. In fact, this has become a determining factor for the success of a system. However, building software that is intuitive to use is challenging. This is particularly true for small and medium-sized enterprises (SMEs). They have to face a variety of problems to remain competitive: Usually no or just small staff is available that is specialized in user requirements engineering research, design, and testing. Furthermore, time schedules and budget are tight. All these factors require a method that delivers creative and intuitive-to-use software even with little design experience and expertise. In this paper, we address this problem by introducing a method for capturing and specifying the user's mental models with image schemas and image-schematic metaphors during the requirements engineering phase of a software engineering project. This method also enables SMEs to systematically transfer these elicited requirements into design solutions, which then result in software that is intuitive to use.