ARIVU: Making Networked Mobile Games Green
Mobile Networks and Applications
Energy-budget-compliant adaptive 3D texture streaming in mobile games
Proceedings of the 4th ACM Multimedia Systems Conference
Technical Section: Energy-aware hybrid precision selection framework for mobile GPUs
Computers and Graphics
Energy efficient multi-player smartphone gaming using 3D spatial subdivisioning and pvs techniques
Proceedings of the 3rd ACM international workshop on Interactive multimedia on mobile & portable devices
Effect of 3D Content Simplification on Mobile Device Energy Consumption
Proceedings of International Conference on Making Sense of Converging Media
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While advances in computing hardware, encoding standards, and wireless transmission technology have enabled a dramatic increase in the volume of multimedia content that is streamed to mobile devices, advances in battery technology have not kept pace, requiring energy-efficient media streaming methods to mobile devices. In this paper, we propose energy-efficient methods to transmit 3D game textures to mobile devices. To reduce the energy consumed by the wireless circuits of mobile devices, the sizes of 3D textures are selectively and adaptively reduced so that they can be streamed within a fixed energy budget. We introduce two algorithms, one that adapts dynamically to actual energy-consumption, and another that adapts to both energy-consumption and dynamic changes in the game scene. Our evaluations show that good overall visual quality can be achieved within energy constraints.