Energy-Efficient 3D Texture Streaming for Mobile Games

  • Authors:
  • Mohammad Hosseini;Joseph Peters;Shervin Shirmohammadi

  • Affiliations:
  • Simon Fraser University;Simon Fraser University;University of Ottawa

  • Venue:
  • Proceedings of Workshop on Mobile Video Delivery
  • Year:
  • 2014

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Abstract

While advances in computing hardware, encoding standards, and wireless transmission technology have enabled a dramatic increase in the volume of multimedia content that is streamed to mobile devices, advances in battery technology have not kept pace, requiring energy-efficient media streaming methods to mobile devices. In this paper, we propose energy-efficient methods to transmit 3D game textures to mobile devices. To reduce the energy consumed by the wireless circuits of mobile devices, the sizes of 3D textures are selectively and adaptively reduced so that they can be streamed within a fixed energy budget. We introduce two algorithms, one that adapts dynamically to actual energy-consumption, and another that adapts to both energy-consumption and dynamic changes in the game scene. Our evaluations show that good overall visual quality can be achieved within energy constraints.