Computer assisted braille production in Austria
Journal of Microcomputer Applications
Computer braille terminal for the visually handicapped
Journal of Microcomputer Applications
What Are Ontologies, and Why Do We Need Them?
IEEE Intelligent Systems
Creating Semantic Web Contents with Protégé-2000
IEEE Intelligent Systems
Queue - RFID
RFID Sourcebook
Expert Systems with Applications: An International Journal
Expert Systems with Applications: An International Journal
Expert Systems with Applications: An International Journal
Design of a RFID case-based resource management system for warehouse operations
Expert Systems with Applications: An International Journal
Using ontology and RFID to develop a new Chinese Braille learning platform for blind students
Expert Systems with Applications: An International Journal
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Mahjong is the quintessential Chinese game. It is played with 144 tiles and each game has 16 rounds. Opportunities for cheating abound during each round of play. Video recording is the traditional method for preventing cheating, but it has significant flaws. These deficiencies are overcome by the Anti-swindle Mahjong Leisure System (AMLPS) which uses mature RFID technology and employs ontology to capture Mahjong playing knowledge from a focus group. Unlike current non-IT-based Mahjong systems, AMLPS has computing capabilities which make it applicable to other games such as bridge or chess. AMLPS has proven to be unique in the field of Mahjong games; it has two patents registered with Taiwan's Intellectual Property Office. The low cost of AMLPS gives it significant potential market value.