Multiagent systems: a modern approach to distributed artificial intelligence
Multiagent systems: a modern approach to distributed artificial intelligence
Hierarchy-of-models approach for aggregated-force attrition
Proceedings of the 32nd conference on Winter simulation
The Complete Wargames Handbook: How to Play, Design, and Find Them
The Complete Wargames Handbook: How to Play, Design, and Find Them
Introduction to Multiagent Systems
Introduction to Multiagent Systems
Selfish Routing and the Price of Anarchy
Selfish Routing and the Price of Anarchy
Introduction to Operations Research and Revised CD-ROM 8
Introduction to Operations Research and Revised CD-ROM 8
Multiagent Systems: Algorithmic, Game-Theoretic, and Logical Foundations
Multiagent Systems: Algorithmic, Game-Theoretic, and Logical Foundations
Distributed Consensus in Multi-vehicle Cooperative Control: Theory and Applications
Distributed Consensus in Multi-vehicle Cooperative Control: Theory and Applications
Social and Economic Networks
"Cognitive games: " A linear impulse model
Automation and Remote Control
Combat Modeling
Automation and Remote Control
Automation and Remote Control
Distributed Coordination of Multi-agent Networks: Emergent Problems, Models, and Issues
Distributed Coordination of Multi-agent Networks: Emergent Problems, Models, and Issues
Automation and Remote Control
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Modern trends in the design of complex hierarchical models of warfare are discussed. First, we briefly navigate across well-known mathematical models of warfare (including descriptive, simulation, optimization and game-theoretic ones). Second, two canonical models (typical "examples") and their extensions, namely, Lanchester's models and colonel Blotto games, are considered in a greater detail. Finally, the hierarchical approach to warfare modeling is analyzed.