Image Flow Segmentation and Estimation by Constraint Line Clustering
IEEE Transactions on Pattern Analysis and Machine Intelligence
Experiments in the machine interpretation of visual motion
Experiments in the machine interpretation of visual motion
Shape recovery
Performance of optical flow techniques
International Journal of Computer Vision
A robust algorithm for optical flow estimation
Computer Vision and Image Understanding
Mode based hierarchical optical flow estimation
Machine Graphics & Vision International Journal
Machine Vision and Applications
Vision-based motion estimation for interaction with mobile devices
Computer Vision and Image Understanding
Range determination for mobile robots using an omnidirectional camera
Integrated Computer-Aided Engineering - Informatics in Control, Automation and Robotics
Benchmarking GPUs to tune dense linear algebra
Proceedings of the 2008 ACM/IEEE conference on Supercomputing
Superpipelined high-performance optical-flow computation architecture
Computer Vision and Image Understanding
A non-contact device for tracking gaze in a human computer interface
Computer Vision and Image Understanding - Special issue on eye detection and tracking
Hardware implementation of optical flow constraint equation using FPGAs
Computer Vision and Image Understanding
On-chip body posture detection for medical care applications using low-cost CMOS cameras
Integrated Computer-Aided Engineering
Short Survey: Optical flow based analyses to detect emotion from human facial image data
Expert Systems with Applications: An International Journal
User experience to improve the usability of a vision-based interface
Interacting with Computers
A multi-touch enabled human-transporter metaphor for virtual 3D traveling
3DUI '10 Proceedings of the 2010 IEEE Symposium on 3D User Interfaces
Readjusting Unstable Regions to Improve the Quality of High Accuracy Optical Flow
IEEE Transactions on Circuits and Systems for Video Technology
An efficient GPU implementation of fixed-complexity sphere decoders for MIMO wireless systems
Integrated Computer-Aided Engineering
Mining association rules with single and multi-objective grammar guided ant programming
Integrated Computer-Aided Engineering
Evolutionary multi-objective optimization for mesh simplification of 3D open models
Integrated Computer-Aided Engineering
Parallel implementation of a real-time high dynamic range video system
Integrated Computer-Aided Engineering
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Except for a few cases, nowadays it is very common to find a camera embedded in a consumer grade laptop, notebook, mobile internet device MID, mobile phone or handheld game console. Some of them also have a Graphic Processing Unit GPU to handle 3D graphics and other related tasks. This trend will probably continue in the next future and the pair camera+GPU will be more and more frequent in the market. Because of this, the proposal of this work is to use these resources in order to build a low-cost software-based 3D Human Interface Device 3D HID able to run in this kind of devices, in real time without degrading the overall performance. This is achieved implementing a parallel version of an existing Optical Flow Algorithm that runs fully in the GPU without using it at full power. In this way, usual graphic processes coexist with Optical Flow computations. To the best of author's knowledge, this approach a software-based 3D HID that runs fully in a GPU is not found in academic research nor in commercial products prototypes. Indeed, this is the salient contribution of this paper. The performance of the proposal is good enough to achieve real time in low grade computers.