The development of technology for collective training: SIMNET, a case history
Human Factors - Training theory, methods, and technology
Participatory Design: Principles and Practices
Participatory Design: Principles and Practices
Developing a large-scale distributed interactive simulation system
WSC '94 Proceedings of the 26th conference on Winter simulation
User-centered development of a large-scale complex networked virtual environment
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Towards an information model of consistency maintenance in distributed interactive applications
International Journal of Computer Games Technology - Networking for Computer Games
A distributed virtual M&S framework for military tactical training
WSEAS Transactions on Information Science and Applications
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