Data Compression in Scientific and Statistical Databases
IEEE Transactions on Software Engineering
Efficient decoding of compressed data
Journal of the American Society for Information Science
Application of OSI standard transfer syntax in real-time networks
Computer Standards & Interfaces - Special issue: computer security and standards
Proceedings of the 30th conference on Winter simulation
Developing interest management techniques in distributed interactive simulation using Java
Proceedings of the 31st conference on Winter simulation: Simulation---a bridge to the future - Volume 1
Space-based communication data management in scalable distributed simulation
Journal of Parallel and Distributed Computing - Parallel and Distributed Discrete Event Simulation--An Emerging Technology
Semantic-based Bandwidth Reduction in Wide Area Training Networks
ISCC '97 Proceedings of the 2nd IEEE Symposium on Computers and Communications (ISCC '97)
Virtual private network bandwidth management with traffic prediction
Computer Networks: The International Journal of Computer and Telecommunications Networking
Exploiting the predictability of TCP steady-state to speed up network simulation
Performance Evaluation - Special issue: Distributed systems performance
Presence: Teleoperators and Virtual Environments
Towards an information model of consistency maintenance in distributed interactive applications
International Journal of Computer Games Technology - Networking for Computer Games
Tackling online game development problems with a novel network scripting language
Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games
Consistency aware update schedule in multi-server Distributed Virtual Environments
Proceedings of the 3rd International ICST Conference on Simulation Tools and Techniques
Networked Graphics: Building Networked Games and Virtual Environments
Networked Graphics: Building Networked Games and Virtual Environments
Collaborative Interest Management for Peer-to-Peer Networked Virtual Environment
PADS '11 Proceedings of the 2011 IEEE Workshop on Principles of Advanced and Distributed Simulation
Communication data multiplexing in distributed simulation
ICA3PP'05 Proceedings of the 6th international conference on Algorithms and Architectures for Parallel Processing
Data distribution management modeling and implementation on computational grid
GCC'05 Proceedings of the 4th international conference on Grid and Cooperative Computing
A fuzzy dead reckoning algorithm for distributed interactive applications
FSKD'05 Proceedings of the Second international conference on Fuzzy Systems and Knowledge Discovery - Volume Part II
A flexible and efficient scheme for interest management in HLA
AsiaSim'04 Proceedings of the Third Asian simulation conference on Systems Modeling and Simulation: theory and applications
A dynamic message filtering technique for 3D cyberspaces
Computer Communications
Enhancement of Collaborative Interest Management Mechanism for P2P Networked Virtual Environment
PADS '12 Proceedings of the 2012 ACM/IEEE/SCS 26th Workshop on Principles of Advanced and Distributed Simulation
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Achieving the real-time linkage among multiple, geographically-distant, local area networks that support distributed interactive simulation (DIS) requires tremendous bandwidth and communication resources. Today, meeting the bandwidth and communication requirements of DIS is one of the major challenges facing the design and implementation of large scale DIS training exercises. In this article, we discuss the DIS scalability problem, briefly overview the major bandwidth reduction techniques currently being investigated and implemented in contemporary DIS systems, and present a detailed analysis on the performance and reliability of relevance filtering—a promising technique to improve the scalability of distributed simulation. The idea of relevance filtering is to analyze the semantic contents of the state update messages of a simulated entity (vehicle) and transmit only the ones found to be relevant to other entities. We present our entity-based model for relevance filtering and discuss the implementation of filtering-at-transmission and filtering-at-reception. We introduce the concept of filtering reliability and present different methods to eliminate or reduce filtering errors. Methods that can ensure complete filtering reliability while providing significant bandwidth reduction are developed. Performance evaluation results of relevance filtering and of the filtering reliability methods are presented. The insight gained from our work and the challenges still facing the design of large scale DIS training exercises are discussed.