Tertiary storage in multimedia systems: staging or direct access?

  • Authors:
  • HweeHwa Pang

  • Affiliations:
  • -

  • Venue:
  • Multimedia Systems
  • Year:
  • 1997

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Abstract

Multimedia applications that are required to manipulate large collections of objects are becoming increasingly common. Moreover, the size of multimedia objects,which are already huge, are getting even bigger as the resolution of output devices improve. As a result, many multimedia storage systems are not likely to be able to keep allof their objects disk-resident. Instead a majority of the lesspopular objects have to be off-loaded to tertiary storage tokeep costs down. The speed at which objects can be accessedfrom tertiary storage is thus an important consideration. Inthis paper, we propose an adaptive data retrieval algorithmthat employs a combination of staging and direct access inservicing tertiary storage retrieval requests. At retrieval time,an object that resides in tertiary storage can either be stagedto and then played back from disks, or the object can beaccessed directly from the tertiary drives. We show that asimplistic policy that adheres strictly to staging or direct access does not exploit the full retrieval capacity of both thetertiary library and the secondary storage. To overcome theproblem, we propose a data retrieval algorithm that dynamically chooses between staging and direct access, based onthe relative load on the tertiary versus secondary devices. Aseries of simulation experiments confirms that the algorithmachieves good access times over a wide range of workloadsand resource configurations. Moreover, the algorithm is veryresponsive to changing load conditions.