Processor design for portable systems
Journal of VLSI Signal Processing Systems - Special issue on technologies for wireless computing
A comparison of mechanisms for improving TCP performance over wireless links
Conference proceedings on Applications, technologies, architectures, and protocols for computer communications
InfoNet: The networking infrastructure of InfoPad
COMPCON '95 Proceedings of the 40th IEEE Computer Society International Conference
Octopus: embracing the energy efficiency of handheld multimedia computers
MobiCom '99 Proceedings of the 5th annual ACM/IEEE international conference on Mobile computing and networking
Personal Information Everywhere (PIE)
HYPERTEXT '00 Proceedings of the eleventh ACM on Hypertext and hypermedia
Multitier Wireless Communications
Wireless Personal Communications: An International Journal
IEEE Pervasive Computing
Lessons Learned from the Design of a Mobile Multimedia System in the MOBY DICK Project
HUC '00 Proceedings of the 2nd international symposium on Handheld and Ubiquitous Computing
The Personal Server: Changing the Way We Think about Ubiquitous Computing
UbiComp '02 Proceedings of the 4th international conference on Ubiquitous Computing
Code optimization for code compression
Proceedings of the international symposium on Code generation and optimization: feedback-directed and runtime optimization
New Horizons for Mobile Computing
PERCOM '03 Proceedings of the First IEEE International Conference on Pervasive Computing and Communications
Proceedings of the 2004 Asia and South Pacific Design Automation Conference
Reincarnating PCs with portable SoulPads
Proceedings of the 3rd international conference on Mobile systems, applications, and services
THINC: a virtual display architecture for thin-client computing
Proceedings of the twentieth ACM symposium on Operating systems principles
ACM Transactions on Programming Languages and Systems (TOPLAS)
InfoPad - past, present and future
ACM SIGMOBILE Mobile Computing and Communications Review
Smart client techniques for online game on portable device
ICESS'04 Proceedings of the First international conference on Embedded Software and Systems
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The architecture of a device that is optimized for wireless information access and display of multimedia data is substantially different than configurations designed for portable stand-alone operation. The requirements to reduce the weight and energy consumption are the same, but the availability of the wireless link, which is needed for the information access, allows utilization of remote resources. A limiting case is when the only computation that is provided in the portable terminal supports the wireless links or the I/O interfaces, and it is this extreme position that is explored in the InfoPad terminal design. The architecture of the InfoPad terminal, therefore, can be viewed as essentially a switch which connects multimedia data sources in the supporting wired network to appropriate InfoPad output devices (e.g., video display), and connects InfoPad input devices to remote processing (e.g., speech recognizer server) in the backbone network.