Some computer science issues in ubiquitous computing
Communications of the ACM - Special issue on computer augmented environments: back to the real world
The InfoPad Multimedia Terminal: A Portable Device for Wireless Information Access
IEEE Transactions on Computers
Octopus: embracing the energy efficiency of handheld multimedia computers
MobiCom '99 Proceedings of the 5th annual ACM/IEEE international conference on Mobile computing and networking
Energy-efficient wireless ATM design
Mobile Networks and Applications
Chameleon - Reconfigurability in Hand-Held Multimedia Computers
HUC '99 Proceedings of the 1st international symposium on Handheld and Ubiquitous Computing
Experiences with X in a wireless environment
MLCS Mobile & Location-Independent Computing Symposium on Mobile & Location-Independent Computing Symposium
Energy Management for Dynamically Reconfigurable Heterogeneous Mobile Systems
IPDPS '01 Proceedings of the 15th International Parallel & Distributed Processing Symposium
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Recent advances in wireless networking technology and the exponential development of semiconductor technology have engendered a new paradigm of computing, called personal mobile computing. This offers a vision of the future with a much richer and more exciting set of architecture research challenges than extrapolations of the current desktop architectures. In particular, these devices will have limited battery resources, will handle diverse data types, and will operate in environments that are insecure, dynamic and which vary significantly in time and location. The research performed in the MOBY DICK project is about designing such a mobile multimedia system. This paper discusses the approach made in the MOBY DICK project to solve some of these problems, discusses its contributions, and accesses what was learned from the project.