The society of mind
The computer and the mind
Daydreaming in humans and machines
Daydreaming in humans and machines
The affective reasoner: a process model of emotions in a multi-agent system
The affective reasoner: a process model of emotions in a multi-agent system
Artificial life meets entertainment: lifelike autonomous agents
Communications of the ACM
Story-marking with improvisational puppets
AGENTS '97 Proceedings of the first international conference on Autonomous agents
An Architecture for Action, Emotion, and Social Behavior
MAAMAW '92 Selected papers from the 4th European Workshop on on Modelling Autonomous Agents in a Multi-Agent World, Artificial Social Systems
Modeling emotions and other motivations in synthetic agents
AAAI'97/IAAI'97 Proceedings of the fourteenth national conference on artificial intelligence and ninth conference on Innovative applications of artificial intelligence
Integration of various emotion eliciting factors for life-like agents
MULTIMEDIA '99 Proceedings of the seventh ACM international conference on Multimedia (Part 2)
When emotion does not mean loss of control
Lecture Notes in Computer Science
Emotional agents: A modeling and an application
Information and Software Technology
Social behavior model for human-machine collaboration systems
AIKED'06 Proceedings of the 5th WSEAS International Conference on Artificial Intelligence, Knowledge Engineering and Data Bases
Video agent: interactive autonomous agents generated from real-world creatures
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Emotion generation system based on MaC model with neural networks
SMC'09 Proceedings of the 2009 IEEE international conference on Systems, Man and Cybernetics
Psychological effects derived from mimicry voice using inarticulate sounds
PRICAI'00 Proceedings of the 6th Pacific Rim international conference on Artificial intelligence
Fostering knowledge exchange in virtual communities by using agents
CRIWG'07 Proceedings of the 13th international conference on Groupware: design implementation, and use
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This paper proposes an emotion model for life-like agents with emotions and motivations. This model consists of reactive and deliberative mechanisms. The former generates low-level instantaneous responses to external stimuli that come from the real world and virtual worlds. The latter mechanism especially focuses on emotions. A basic idea of the model comes from a psychological theory, called the cogniti ve appraisal theory. In the model, cognitive and emotional processes interact with each other based on the theory. A multi-module architecture is employed in order to carry out the interactions. The model also has a learning mechanism to diversify behavioral patterns. These features are effective in giving users the illusion of life. We applied the proposed model to characters in a virtual world and show the results obtained from three experiments with users.