Algorithms, data structures, and problem solving with C++
Algorithms, data structures, and problem solving with C++
Programming and problem solving with C++
Programming and problem solving with C++
Teaching introductory programming in the multi-media world
ITiCSE '96 Proceedings of the 1st conference on Integrating technology into computer science education
Problem solving, abstraction, and design using C++ (2nd ed.)
Problem solving, abstraction, and design using C++ (2nd ed.)
Problem Solving and Program Design ADA
Problem Solving and Program Design ADA
Myths about object-orientation and its pedagogy
Proceedings of the thirty-first SIGCSE technical symposium on Computer science education
Solving the CS1/CS2 lab dilemma: students as presenters in CS1/CS2 laboratories
Proceedings of the thirty-second SIGCSE technical symposium on Computer Science Education
Assessing the ripple effect of CS1 language choice
CCSC '00 Proceedings of the fourteenth annual consortium on Small Colleges Southeastern conference
Event-driven programming is simple enough for CS1
Proceedings of the 6th annual conference on Innovation and technology in computer science education
Frameworks in CS1: a different way of introducing event-driven programming
Proceedings of the 7th annual conference on Innovation and technology in computer science education
Reflections by teachers learning to program
SAICSIT '03 Proceedings of the 2003 annual research conference of the South African institute of computer scientists and information technologists on Enablement through technology
Event-driven programming facilitates learning standard programming concepts
OOPSLA '04 Companion to the 19th annual ACM SIGPLAN conference on Object-oriented programming systems, languages, and applications
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In this paper, we describe techniques of integrating the traditional, object-oriented console model with an object-oriented, event-driven model of programming in the first course. We present a design methodology successfully used to provide a transition from the console model to an event-driven model, relating both to problem-solving strategies.