Reusing simulation components: generalizing: is it possible to create all-purpose simulations?
Proceedings of the 34th conference on Winter simulation: exploring new frontiers
Researching Travel Behavior and Adaptability: Using a Virtual Reality Role-Playing Game
Simulation and Gaming
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In today's Army there exists a requirement for a simulation to train Brigade and Battalion commanders and staffs to exercise procedures and decision making skills. The key elements of this simulation are that it provide a realistic, stress-filled simulated combat training environment to practice AirLand Battle doctrine. There must be a greater appreciation of threat doctrine and tactics while providing the opportunity to exercise and evaluate the units tactical standard operating procedures and decision making processes used to control and coordinate combat, combat support and combat service support assets. The US Army has determined that an automated simulation will provide this capability. The simulation model selected to meet these goals is the Computerized Battle Simulation (COMBAT-SIM). This paper will briefly address the background of command and control training and provide an in depth discussion of the COMBAT-SIM model.