Learning with artificial worlds: computer based modelling in the curriculum
Learning with artificial worlds: computer based modelling in the curriculum
Context and consciousness: activity theory and human-computer interaction
Context and consciousness: activity theory and human-computer interaction
A paradigm shift! The Internet, the Web, browsers, Java and the future of computer science education
SIGCSE '98 Proceedings of the twenty-ninth SIGCSE technical symposium on Computer science education
Web-based animation of data structures using JAWAA
SIGCSE '98 Proceedings of the twenty-ninth SIGCSE technical symposium on Computer science education
SIGCSE '98 Proceedings of the twenty-ninth SIGCSE technical symposium on Computer science education
Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
Scaffolding learning in virtual environments
Proceedings of the 6th annual conference on Innovation and technology in computer science education
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There is an increasing use of the World Wide Web in the teaching of topics in computer science. Many examples involving animation have been reported and other modeling environments (or 'Webworlds'), such as diagramming tools, are emerging. The software engineering curriculum includes topics such as testing and design, which can be supported by graphical editors. This paper presents three examples of software produced to support learning in this area and a detailed analysis of the results of one pilot research study. Taken as a whole, the evidence is argued to support the case for apprenticeship learning and that the Web provides an opportunity to exploit this, if collaborative and other tools properly scaffold it.