Principles of artificial intelligence
Principles of artificial intelligence
Experiments With Some Programs That Search Game Trees
Journal of the ACM (JACM)
Tabulation Techniques for Recursive Programs
ACM Computing Surveys (CSUR)
Distributed Micro Minicomputer Systems: Structure, Implementation and Application
Distributed Micro Minicomputer Systems: Structure, Implementation and Application
A survey of enhancements to the alpha-beta algorithm
ACM '81 Proceedings of the ACM '81 conference
The design and analysis of algorithms for asynchronous multiprocessors.
The design and analysis of algorithms for asynchronous multiprocessors.
Performance analysis of the technology chess program.
Performance analysis of the technology chess program.
Analysis of speedup in distributed algorithms
Analysis of speedup in distributed algorithms
Survey on special purpose computer architectures for AI
ACM SIGART Bulletin
Unsynchronized Iteratively Deepening Parallel Alpha-Beta Search
IEEE Transactions on Pattern Analysis and Machine Intelligence
Control strategies for two-player games
ACM Computing Surveys (CSUR)
How to write parallel programs: a guide to the perplexed
ACM Computing Surveys (CSUR)
Experiences with the Amoeba distributed operating system
Communications of the ACM
Chess and supercomputers: details about optimizing Cray Blitz
Proceedings of the 1990 ACM/IEEE conference on Supercomputing
Minimax Search Algorithms With and Without Aspiration Windows
IEEE Transactions on Pattern Analysis and Machine Intelligence
A bibliography on minimax trees
ACM SIGACT News
Studying overheads in massively parallel MIN/MAX-tree evaluation
SPAA '94 Proceedings of the sixth annual ACM symposium on Parallel algorithms and architectures
The ABDADA distributed minimax search algorithm
CSC '96 Proceedings of the 1996 ACM 24th annual conference on Computer science
On parallel evaluation of game trees
Journal of the ACM (JACM)
A parallel search chess program
ACM '85 Proceedings of the 1985 ACM annual conference on The range of computing : mid-80's perspective: mid-80's perspective
ACM '86 Proceedings of 1986 ACM Fall joint computer conference
Improved parallel alpha-beta search
ACM '86 Proceedings of 1986 ACM Fall joint computer conference
State of the Art in Parallel Search Techniques for Discrete Optimization Problems
IEEE Transactions on Knowledge and Data Engineering
VMMP: A Practical Tool for the Development of Portable and Efficient Programs for Multiprocessors
IEEE Transactions on Parallel and Distributed Systems
Long-range planning in computer chess
ACM '83 Proceedings of the 1983 annual conference on Computers : Extending the human resource
Evaluation of distributed communication systems
CASCON '93 Proceedings of the 1993 conference of the Centre for Advanced Studies on Collaborative research: distributed computing - Volume 2
Representation of interwoven surfaces in 2 1/2 D drawing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MANIP A Multicomputer Architecture for Solving Combinatonal Extremum-Search Problems
IEEE Transactions on Computers
Relative efficiency of alpha-beta implementations
IJCAI'83 Proceedings of the Eighth international joint conference on Artificial intelligence - Volume 2
Information acquisition in minimal window search
IJCAI'85 Proceedings of the 9th international joint conference on Artificial intelligence - Volume 2
Using aspiration windows for minimax algorithms
IJCAI'91 Proceedings of the 12th international joint conference on Artificial intelligence - Volume 1
Agent-oriented programming: from prolog to guarded definite clauses
Agent-oriented programming: from prolog to guarded definite clauses
A parallel implementation of iterative-deepening-A
AAAI'87 Proceedings of the sixth National conference on Artificial intelligence - Volume 1
A parallel implementation of iterative-deepening-A
AAAI'87 Proceedings of the sixth National conference on Artificial intelligence - Volume 1
Fuzzified tree search in real domain games
MICAI'11 Proceedings of the 10th Mexican international conference on Advances in Artificial Intelligence - Volume Part I
The relative history heuristic
CG'04 Proceedings of the 4th international conference on Computers and Games
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