Fuzzified tree search in real domain games

  • Authors:
  • Dmitrijs Rutko

  • Affiliations:
  • Faculty of Computing, University of Latvia, Riga, Latvia

  • Venue:
  • MICAI'11 Proceedings of the 10th Mexican international conference on Advances in Artificial Intelligence - Volume Part I
  • Year:
  • 2011

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Abstract

Fuzzified game tree search algorithm is based on the idea that the exact game tree evaluation is not required to find the best move. Therefore, pruning techniques may be applied earlier resulting in faster search and greater performance. Applied to an abstract domain, it outperforms the existing ones such as Alpha-Beta, PVS, Negascout, NegaC*, SSS*/ Dual* and MTD(f). In this paper we present experimental results in real domain games, where the proposed algorithm demonstrated 10 percent performance increase over the existing algorithms.