Experiments With Some Programs That Search Game Trees
Journal of the ACM (JACM)
Optimal Search on Some Game Trees
Journal of the ACM (JACM)
Control strategies for two-player games
ACM Computing Surveys (CSUR)
On parallel evaluation of game trees
SPAA '89 Proceedings of the first annual ACM symposium on Parallel algorithms and architectures
Computational Efficiency of Parallel Combinatorial OR-Tree Searches
IEEE Transactions on Software Engineering
On the parallel complexity of evaluating game trees
SODA '91 Proceedings of the second annual ACM-SIAM symposium on Discrete algorithms
A bibliography on minimax trees
ACM SIGACT News
The variance of two game tree algorithms
SODA '97 Proceedings of the eighth annual ACM-SIAM symposium on Discrete algorithms
Optimal Search on Some Game Trees
Journal of the ACM (JACM)
On optimal algorithms for solving bi-valued game trees
CSC '87 Proceedings of the 15th annual conference on Computer Science
Polynomial evaluations of bi-valued game trees
CSC '86 Proceedings of the 1986 ACM fourteenth annual conference on Computer science
Eigen-distribution on random assignments for game trees
Information Processing Letters
A randomized competitive algorithm for evaluating priced AND/OR trees
Theoretical Computer Science
The Complexity of Algorithms Computing Game Trees on Random Assignments
AAIM '07 Proceedings of the 3rd international conference on Algorithmic Aspects in Information and Management
GIB: imperfect information in a computationally challenging game
Journal of Artificial Intelligence Research
Heuristic search theory: survey of recent results
IJCAI'81 Proceedings of the 7th international joint conference on Artificial intelligence - Volume 1
Best-first fixed-depth game-tree search in practice
IJCAI'95 Proceedings of the 14th international joint conference on Artificial intelligence - Volume 1
A minimax algorithm better than alpha-beta? Yes and No
Artificial Intelligence
Artificial intelligence search algorithms
Algorithms and theory of computation handbook
AAAI'96 Proceedings of the thirteenth national conference on Artificial intelligence - Volume 1
Fuzzified tree search in real domain games
MICAI'11 Proceedings of the 10th Mexican international conference on Advances in Artificial Intelligence - Volume Part I
Fuzzified game tree search: precision vs speed
PRICAI'12 Proceedings of the 12th Pacific Rim international conference on Trends in Artificial Intelligence
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