A comparison of two methods for digital computer simulation of systems inwhich there are continuous change and intermittent intervals of complex activity
A generative, nested-sequential basis for general purpose programming languages.
A generative, nested-sequential basis for general purpose programming languages.
Modeling for synthesis - the gap between intent and behavior
Proceedings of the Symposium on Design Automation and Microprocessors
The graph model of behavior simulator
Proceedings of the Symposium on Design Automation and Microprocessors
A comparison of clock pulse and event algorithms for simulation of traffic flow
ACM SIGSIM Simulation Digest
CONCUR: A language for continuous, concurrent processes
Computer Languages
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This paper compares a new method of simulation organization, called the significant event method, with an old one, called the clock pulse method, using as examples two automobile traffic models. The significant event method is found to be more efficient than the clock pulse method at low levels of system interaction and less efficient at high levels. A simple mathematical model for the trade-off in the relative running time of the two methods is developed. The model aids in choosing between the two simulation methods for a particular experiment. It is concluded that the significant event method can be of value in the simulation of some systems when computational efficiency is of sufficient importance.