Implementation of aural attributes for simulation of room effects in virtual environments

  • Authors:
  • Kenji Suzuki;Yuji Nishoji;Jens Herder

  • Affiliations:
  • University of Aizu, Spatial Media Group, Aizu-Wakamatsu, Fukushima, Japan 965-8580;Lam Research Japan, Sagami-hara, Kanagawa, Japan 229-1105;University of Aizu, Spatial Media Group, Aizu-Wakamatsu, Fukushima, Japan 965-8580

  • Venue:
  • MULTIMEDIA '00 Proceedings of the eighth ACM international conference on Multimedia
  • Year:
  • 2000

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Abstract

The audio design for vitural environments includes simulation of acoustical room properties besides specifying sound sources and sinks and their behavior. Virtual environments supporting room reverberation not only gain realism but also provide additional information to the user about surrounding space. Catching the different sound properties by the different spaces requires partitioning the space by the properties of aural spaces. We define soundscape and aural attributes as an application and multimedia content interface. Calculated data on an abstract level is sent to spatialization backends. Part of this research was the implementation of a device driver for the Roland Sound Space Processor. This device not only directionalizes sound sources, but also controls room effects like reverberation.