Knowledge-based augmented reality
Communications of the ACM - Special issue on computer augmented environments: back to the real world
QuickTime VR: an image-based approach to virtual environment navigation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Techniques for handling video in virtual environments
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Panoramic stereo imaging system with automatic disparity warping and seaming
Graphical Models and Image Processing
3d Computer Graphics
A MultiUser 3D Web Browsing System
IEEE Internet Computing
Calibration Requirements and Procedures for a Monitor-Based Augmented Reality System
IEEE Transactions on Visualization and Computer Graphics
Vision and Graphics in Producing Mixed Reality Worlds
CVVRHC '98 Proceedings of the 1998 Workshop on Computer Vision for Virtual Reality Based Human Communications (CVVRHC '98)
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Along with the popularity of the World Wide Web, merging the virtual reality technique into the WWW environment is a popular area of research in recent years. The emerging of the VRML standard is the result of such effort. The panoramic image viewer is another achievement of this type of research. However, these two types of browsers have their own merits and faults, and these differences are revealed in the discrepancy of their respective user interfaces. This chapter presents a frame synchronization technique so that the display on the VRML browser can harmonize with the picture of the panoramic image viewer. This chapter first presents a full in depth comparison of these two browsers, and then draws out the issues that are essential to synchronize the frame displays on these two browsers. The equations and mechanisms to enable such synchronization then follow. Finally, the frame synchronization mechanism that was implemented with experiments to demonstrate its effectiveness is also given. The frame synchronization mechanism provides a simple yet effective method to increase visualization realism inside the virtual world without sacrificing the freedom of navigation.