A Theory of Object-Oriented Design
Information Systems Frontiers
Problems in the ontology of computer programs
Applied Ontology
Classes and inheritance in actor-oriented design
ACM Transactions on Embedded Computing Systems (TECS)
Object oriented parallelisation of graph algorithms using parallel iterator
AusPDC '10 Proceedings of the Eighth Australasian Symposium on Parallel and Distributed Computing - Volume 107
A theory of classes from the theoretical foundations of LePUS3
ICFEM'11 Proceedings of the 13th international conference on Formal methods and software engineering
HISC: A computer architecture using operand descriptor
Computers and Electrical Engineering
Automated verification of design patterns: A case study
Science of Computer Programming
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From the Publisher:This book provides a comprehensive treatment of the main approaches to object-oriented languages, including class-based, prototype and actor languages.This revised and extended edition includes: A completely new chapter on Microsoft's new C# language, a language specifically designed for modern, component-oriented, networked applications. The chapter covers all aspects of C# that relate to object-oriented programming. A new appendix on the BeCecil language, an extensible research language based on the prototypes concept. BeCecil is a kernel language that can implement object-oriented constructs within a single framework; BeCecil shows how OO concepts can be reduced to a common semantic core.This book will be useful for advanced undergraduate and graduate students studying object-oriented programming, as well as research students and others requiring a detailed account of object-oriented programming languages and their central concepts.