Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Playability in action videogames: a qualitative design model
Human-Computer Interaction
A visual language for the creation of narrative educational games
Journal of Visual Languages and Computing
ISMIS'06 Proceedings of the 16th international conference on Foundations of Intelligent Systems
Application of a two-level self organizing map for korean online game market segmentation
SSPR'06/SPR'06 Proceedings of the 2006 joint IAPR international conference on Structural, Syntactic, and Statistical Pattern Recognition
ICANN'06 Proceedings of the 16th international conference on Artificial Neural Networks - Volume Part II
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From the Publisher:An overview of the steps involved in producing an award-winning computer game from a design perspective. The design phase of the business is essential for developers to understand before any code is written. The CD-ROM is very competitive, containing design elements from other leading computer game designers, and a game engine.