1993 computer graphics education directory
ACM SIGGRAPH Computer Graphics - Focus: computer graphics education
Computer graphics and architecture: state of the art and outlook for the future
ACM SIGGRAPH Computer Graphics
Internet information and communication systems for civil engineering: a review
Civil and structural engineering computing: 2001
ACM SIGGRAPH 2002 conference abstracts and applications
Unbuilt Palladio: new technologies for the representation of 'Antico' in Palladian architecture
The New Review of Information Networking
Virtualizing a campus: a SEEU case study
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
On chip novel video streaming system for bi-network multicasting protocols
Integration, the VLSI Journal
Divisions of labor in computer-assisted design: a comparison of cases from work and school
CSCL '97 Proceedings of the 2nd international conference on Computer support for collaborative learning
CAD and Communicability: A System That Improves the Human-Computer Interaction
Proceedings of the 13th International Conference on Human-Computer Interaction. Part IV: Interacting in Various Application Domains
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From the Publisher:In Digital Design Media, Second Edition, architects and related design professionals will find a complete conceptual guide to the multidimensional world of computer-aided design. In contrast to the many books that describe how to use particular programs (and which therefore go out of date very quickly), Digital Design Media constructs a lasting theoretical framework, which will make it easier to understand a great number of programs--existing and future--as a whole. Clear structure, numerous historical references, and hundreds of illustrations make this framework both accessible to the nontechnical professional and broadening for the experienced computer-aided designer. The book will be especially valuable to anyone who is ready to expand their work in CAD beyond production drafting systems. The new second edition adds chapters one merging technologies, such as the Internet, but the book's original content is as valid as ever. Thousands of design students and practitioners have made this book a standard.