A multi-server architecture for distributed virtual walkthrough
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Adaptive partitioning for multi-server distributed virtual environments
Proceedings of the tenth ACM international conference on Multimedia
A performance study on multi-server DVE systems
Information Sciences—Informatics and Computer Science: An International Journal - Special issue: Introduction to multimedia and mobile agents
Authority assignment in distributed multi-player proxy-based games
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
Procedural content generation for games: A survey
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
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From the Publisher:Multiplayer Game Programming enables you to write your own completelyInternet-ready video games using DirectX and/or sockets. This book revealstechniques and secrets of online gaming technology and teaches you theskills necessary to get involved in the video game industry. This book isperfect for hobbyist programmers who want to learn how to write online videogames, software programmers wanting to move to online game programming, andthe millions of video game players who want to learn about the technologiesused in online video games.Some of the features of the book include:Coverage of both DirectPlay and SocketsDirectX 8 with DirectPlay, Direct3D, DirectInput, and DirectAudioNetwork design theory and implementationIntroduction to Windows programmingMultithreadingPlayer managementPeer-to-peer developmentClient-server developmentMMORPG design and implementationSource for two complete INternet-ready gamesHistory of game developmentHacking into multiplayer games