The Computer Journal
Principles of interactive computer graphics (2nd ed.)
Principles of interactive computer graphics (2nd ed.)
ACM Transactions on Graphics (TOG)
Graphics in overlapping bitmap layers
ACM Transactions on Graphics (TOG)
A virtual memory system organization for bit-mapped graphics displays
EGGH'89 Proceedings of the Fourth Eurographics conference on Advances in Computer Graphics Hardware
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A proposal for a scalable frame store architecture for a hardware-based window graphics system is described. The architecture is based on a distributed linear array of common elements called microframe stores. Each window and viewport can be independently configured in size and color depth. Unlike the strip-based hardware window systems referenced, this system places no restrictions on the number of transitions that can be accommodated on each scanline. The approach described allows real-time window graphics to be achieved on a variety of full-color, high-resolution, high-refresh-rate, raster-scan displays with pixel rates of up to 400 MHz.