Computer organization (2nd ed.)
Computer organization (2nd ed.)
Fundamentals of interactive computer graphics
Fundamentals of interactive computer graphics
A fast shaded-polygon renderer
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
The Texas Instruments 34010 Graphics System Processor
IEEE Computer Graphics and Applications
A New VLSI Graphics Coprocessor-The Intel 82786
IEEE Computer Graphics and Applications
ACM Transactions on Graphics (TOG)
Reference models, window systems, and concurrency
ACM SIGGRAPH Computer Graphics
Real time virtual window management for bit mapped raster graphics
CG International '87 on Computer graphics 1987
A Configurable Pixel Cache for Fast Image Generation
IEEE Computer Graphics and Applications
A window-based graphics frame store architecture
ACM Transactions on Graphics (TOG)
The triangle processor and normal vector shader: a VLSI system for high performance graphics
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
A display system for the Stellar graphics supercomputer model GS1000
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
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Described is a display sub-system, designed for support of a very high speed rendering engine. It provides high-performance graphics to an environment that consists of a hierarchy of resizable windows. The concept of virtual memory has been applied with the organization of the virtual to physical address spaces having a unique mapping that fits the organization of a bit-mapped graphics memory display.