Graph drawing by force-directed placement
Software—Practice & Experience
Evaluating stereo and motion cues for visualizing information nets in three dimensions
ACM Transactions on Graphics (TOG)
The annotated VRML 2.0 reference manual
The annotated VRML 2.0 reference manual
Drawing graphs: methods and models
Drawing graphs: methods and models
Graph Drawing: Algorithms for the Visualization of Graphs
Graph Drawing: Algorithms for the Visualization of Graphs
Virtual worlds for Web site visualisation
APSEC '00 Proceedings of the Seventh Asia-Pacific Software Engineering Conference
Tree-Maps: a space-filling approach to the visualization of hierarchical information structures
VIS '91 Proceedings of the 2nd conference on Visualization '91
Visualising class cohesion with virtual worlds
APVis '03 Proceedings of the Asia-Pacific symposium on Information visualisation - Volume 24
XML in the visualisation pipeline
VIP '01 Proceedings of the Pan-Sydney area workshop on Visual information processing - Volume 11
APVis '04 Proceedings of the 2004 Australasian symposium on Information Visualisation - Volume 35
Informing the design of pipeline-based software visualisations
APVis '05 proceedings of the 2005 Asia-Pacific symposium on Information visualisation - Volume 45
A new method to optimize the force-directed placement for 3D large graph drawing
AFRIGRAPH '07 Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
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Visualisations implemented as virtual worlds can allow users to comprehend large graphs more effectively. Good 3D layout algorithms are an important element. ANGLE has been developed as a platform for experimenting with 3D force-directed layout algorithms. The big-bang modification is proposed as a means of obtaining efficiently good 3D layouts for a wide range of graphs. Results are presented and compared with those from a conventional approach.