CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Communications of the ACM
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
The annotated VRML 2.0 reference manual
The annotated VRML 2.0 reference manual
The visualization toolkit (2nd ed.): an object-oriented approach to 3D graphics
The visualization toolkit (2nd ed.): an object-oriented approach to 3D graphics
The entity-relationship model—toward a unified view of data
ACM Transactions on Database Systems (TODS) - Special issue: papers from the international conference on very large data bases: September 22–24, 1975, Framingham, MA
Xml Family of Specifications
Graph Drawing: Algorithms for the Visualization of Graphs
Graph Drawing: Algorithms for the Visualization of Graphs
Building virtual worlds with the big-bang model
APVis '01 Proceedings of the 2001 Asia-Pacific symposium on Information visualisation - Volume 9
Visualising class cohesion with virtual worlds
APVis '03 Proceedings of the Asia-Pacific symposium on Information visualisation - Volume 24
Object Oriented Metrics: Precision Tools and Configurable Visualisations
METRICS '03 Proceedings of the 9th International Symposium on Software Metrics
Modelling and measuring Collaborative Software Engineering
ACSC '05 Proceedings of the Twenty-eighth Australasian conference on Computer Science - Volume 38
Informing the design of pipeline-based software visualisations
APVis '05 proceedings of the 2005 Asia-Pacific symposium on Information visualisation - Volume 45
Unsupervised discovery of relations for analysis of textual data
Digital Investigation: The International Journal of Digital Forensics & Incident Response
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The visualisation pipeline approach is a flexible and extensible technique for generating visualisations. The basic pipeline functions involve the capture and representation of data, the computation of geometry and the presentation of visual output. Data is represented in XML at each stage and is successively transformed, typically by XSLT transformations, as it moves through the pipeline. A force-directed layout engine, ANGLE is one of the major components in the computation of 2D and 3D geometry. In this paper, we describe inhomogeneous force models and their implementation in ANGLE. These allow a richer variety of properties and relationships of the underlying graph and application domain to be included in the visualisation. We present examples from our software visualisation research.