Finite difference schemes and partial differential equations
Finite difference schemes and partial differential equations
Web-based simulation: some personal observations
WSC '96 Proceedings of the 28th conference on Winter simulation
The Department of Defense High Level Architecture
Proceedings of the 29th conference on Winter simulation
Advanced techniques for Java developers
Advanced techniques for Java developers
The rise of Web-based simulation: implications for the high level architecture
Proceedings of the 30th conference on Winter simulation
Observations on the complexity of composable simulation
Proceedings of the 31st conference on Winter simulation: Simulation---a bridge to the future - Volume 1
Strategic directions in simulation research (panel)
Proceedings of the 31st conference on Winter simulation: Simulation---a bridge to the future - Volume 2
Web-based simulation: revolution or evolution?
ACM Transactions on Modeling and Computer Simulation (TOMACS)
Constructing Simulation-Based Web Documents
IEEE MultiMedia
Web-based discrete event simulation models: current states and possible futures
Simulation and Gaming - Special issue: Simulation & gaming
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This paper describes how to take advantage of Internet services and object technology to solve 2D partial differential equations (PDEs) in a distributed manner. This is accomplished by means of a distributed object oriented continuous simulation language designed by our research group, called OOCSMP, and a Java (and C++) generating compiler for this language (called C-OOL). We also describe a graphical mesh generator, which produces OOCSMP code. The mesh generator may be invoked from the simulation model allowing the generation of domains and meshes during model execution. The simulation of the heating of several moving pieces is shown, in the single machine case, and in the distributed case.