Re-place-ing space: the roles of place and space in collaborative systems
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Virtual environments at work: ongoing use of MUDs in the workplace
WACC '99 Proceedings of the international joint conference on Work activities coordination and collaboration
It's all in the words: supporting work activites with lightweight tools
GROUP '99 Proceedings of the international ACM SIGGROUP conference on Supporting group work
Dealing with mobility: understanding access anytime, anywhere
ACM Transactions on Computer-Human Interaction (TOCHI)
GeoNotes: Social and Navigational Aspects of Location-Based Information Systems
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Out of context: computer systems that adapt to, and learn from, context
IBM Systems Journal
Introduction to this special issue on context-aware computing
Human-Computer Interaction
Human-Computer Interaction
Places: People, Events, Loci --- the Relation of Semantic Frames in the Construction of Place
Computer Supported Cooperative Work
Sharescape: an interface for place annotation
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
An innovative mobile electronic tourist guide application
Personal and Ubiquitous Computing
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The physical environment plays a large role in the design and use of technology. So called "context-aware" systems use ultrasound, GPS or cell-tracking, to work out their position and infer something of their context [9]. These systems offer the possibility of technology which responds better to the environments it is in [4], and also technologies which interact with the physical world in new ways [5]. Through these developments technology is increasingly taking on a geographical aspect, as it both disappears into the environment, and in turn make increasing use of that environment.Along with this work there is increasing interest in a more conceptual consideration of how we interact with the physical environment, and how we might think about the relationship of the environment to technology [11]. As HCI conceptualised the user, and CSCW, collaborative activity, with these new technologies there is a need to consider the physical environment and the role that geography could play in technology use and design. In this paper we discuss through these issues using the concepts of "space" and "place" from human geography. Our aim here is to inform design through developing a conceptual understanding of the geography of technology; something lacking in many discussions of context-awareness. If we are to design new technologies for the city, how is the city experienced and what form does in take? In particular how can we design technologies that take better account of the physical location of users, and their movements?