Evaluating video as a technology for informal communication
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Media spaces: bringing people together in a video, audio, and computing environment
Communications of the ACM
Re-place-ing space: the roles of place and space in collaborative systems
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Cambrian intelligence: the early history of the new AI
Cambrian intelligence: the early history of the new AI
Of maps and guidebooks: designing geographical technologies
ACM SIGGROUP Bulletin
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction
Awareness, Representation and Interpretation
Computer Supported Cooperative Work
Locales Framework: Understanding and Designing for Wicked Problems
Locales Framework: Understanding and Designing for Wicked Problems
Teaching programming to liberal arts students: a narrative media approach
Proceedings of the 8th annual conference on Innovation and technology in computer science education
Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing
Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing
Staying open to interpretation: engaging multiple meanings in design and evaluation
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
ACM Transactions on Computer-Human Interaction (TOCHI)
European Journal of Information Systems - Special issue: Action in language, organisations and information systems
Re-space-ing place: "place" and "space" ten years on
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Re-space-ing place: "place" and "space" ten years on
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Computer Supported Cooperative Work
Anchor: connecting sailors to home
CHI '12 Extended Abstracts on Human Factors in Computing Systems
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The central point of this paper concerns the way the particular contexts of people, events and loci constitute places through the pragmatics of being and acting in physical space and how this can give designers traction over place design. Although we focus here on meaning associated with the concept of "place", unlike some thinkers, we also believe that spaces have meaning. Our point is not to engage in a competition between phenomenologies, but to develop a rich description of the contribution to place of the semantic tangle of people, events, and loci as an aide in locating design alternatives. The semantic tangle consists of situated, mutually constituting resources. Patterns of moves and contexts that define and utilize those resources constitute different forms of place construction; in this paper, we focus on three: the linguistic participation of place, ritual, and ephemeral places. Approaches to CSCW may profit (1) from designing technology for multifaceted appropriation, (2) from designing specific places for specific people engaged in specific events in specific locations, or (3) by commutation, that is, a method of meaning making similar to detecting "just noticeable differences" by iteratively and self-consciously substituting related meaningful moves and contexts into the system of meaning.