Understanding computers and cognition
Understanding computers and cognition
Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Re-place-ing space: the roles of place and space in collaborative systems
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Coordination mechanisms: towards a conceptual foundation of CSCW systems design
Computer Supported Cooperative Work - Special issue on the design of cooperative systems
Knowledge representation: logical, philosophical and computational foundations
Knowledge representation: logical, philosophical and computational foundations
Information modeling in the new millennium
Possible Worlds, Artificial Intelligence, and Narrative Theory
Possible Worlds, Artificial Intelligence, and Narrative Theory
Speech and Language Processing: An Introduction to Natural Language Processing, Computational Linguistics, and Speech Recognition
Associative Modeling and Programming
OOIS '02 Proceedings of the 8th International Conference on Object-Oriented. Information Systems
Mobility Work: The Spatial Dimension of Collaboration at a Hospital
Computer Supported Cooperative Work
Activity-based computing: support for mobility and collaboration in ubiquitous computing
Personal and Ubiquitous Computing
Human-Computer Interaction
Activity-Based support for mobility and collaboration in ubiquitous computing
UMICS'04 Proceedings of the Second CAiSE conference on Ubiquitous Mobile Information and Collaboration Systems
Places: People, Events, Loci --- the Relation of Semantic Frames in the Construction of Place
Computer Supported Cooperative Work
Playground games: a design strategy for supporting and understanding coordinated activity
Proceedings of the 7th ACM conference on Designing interactive systems
Analysis of RFID technology usage for luggage management in the airline industry
International Journal of Information Technology and Management
Hi-index | 0.00 |
In many types of activities, communicative and material activities are so intertwined that the one cannot be understood without taking the other into account. This is true of maritime and hospital work that are used as examples in the paper. The spatial context of the activity is also important: what you can do depends upon where you are. Finally, human and automatic machinery alternate in filling certain roles in the activity: sometime the officer maintains the course, sometimes the autopilot. Such activities require us to rethink the traditional oppositions between communication and instrumental actions, between human and non-human participants, and between an activity and its spatio-temporal context. The advent of pervasive technologies, where active or passive systems become embedded in our working and living spaces, from where they offer their services to us, puts the need to reconsider these basic oppositions high on the research agenda. This paper presents a consistent framework called habitats for understanding communicative and material activities and their interplay, for understanding how activities can be associated to physical surroundings, and for understanding how humans and automatic machinery can replace one another in an activity. It also gives an example of how to use the framework for design.