Knowledge tavle as a unified knowledge representation for office information system design
Office Knowledge Engineering
Object-oriented technology: a manager's guide
Object-oriented technology: a manager's guide
Designing electronic performance support tools
Designing electronic performance support tools
The management and applications of teleaction objects
Multimedia Systems - Special issue on multimedia database systems
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New Paradigms for Software Development: Tutorial
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Professional Java XML
Meta-Data and Media Management in a Multimedia Interactive Telelearning System
Multimedia Tools and Applications
Multimedia Distributed Learning Environments: Evolution towards Intelligent Communications
Multimedia Tools and Applications
Extending Visual Languages for Multimedia
IEEE MultiMedia
Using New Learning Technologies with Multimedia
IEEE MultiMedia
Reusable Multimedia Content in Web-Based Learning Systems
IEEE MultiMedia
The Myth of the Educational Computer
Computer
Visual Tools for a Multimedia IC Development Environment (MICE)
VL '98 Proceedings of the IEEE Symposium on Visual Languages
A real-time interactive virtual classroom multimedia distancelearning system
IEEE Transactions on Multimedia
Reuse of Multimedia Components in the Development of Distance Learning Applications
ICALT '05 Proceedings of the Fifth IEEE International Conference on Advanced Learning Technologies
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Multimedia Software Engineering (MSE) is a new frontier for both Software Engineering (SE) and Visual Languages (VL). In fact multimedia software engineering can be considered as the discipline for systematic specification, design, substitution and verification of visual patterns. Visual Languages contribute to MSE such concepts as: Visual notation for software specification, design and verification flow charts, ER diagrams, Petri Nets, UML visualization, visual programming languages etc. Multimedia Software Engineering and Software Engineering are like two sides of the same coin. On the one hand we can apply software engineering principles to the design of multimedia systems. On the other hand we can apply multimedia technologies to the software engineering practice. In this paper we concentrate on the first of these possibilities. One of the promising application areas for Multimedia Software Engineering is Distance Learning. One aim of this paper is to demonstrate how it is possible to design and to implement complex multimedia software systems for Distance Learning using a Teleaction Object transformer based on XML technology applying a Component-Based Multimedia Software Engineering approach. The paper shows a complete process of dataflow transformation that represents TAO in different ways (text, TAOML, etc.) and at different levels of abstraction. A component-based tool architecture is also discussed.The use of an XML-based approach in the Distance Learning field has other advantages as well. It facilitates reuse of the teaching resources by using metadata. Standards for representing multimedia distance learning materials are currently evolving. Such standards are necessary in order to allow a representation which is independent of hardware and software platforms so that this material can be examined, for example, in a web browser or so that it may be reused.