Rendering complex scenes with memory-coherent ray tracing
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Memory sharing for interactive ray tracing on clusters
Parallel Computing - Parallel graphics and visualization
Two-level ray tracing with reordering for highly complex scenes
Proceedings of Graphics Interface 2010
Improving Data Locality for Efficient In-Core Path Tracing
Computer Graphics Forum
Efficient stack-less BVH traversal for ray tracing
Proceedings of the 27th Spring Conference on Computer Graphics
Sorted deferred shading for production path tracing
EGSR '13 Proceedings of the Eurographics Symposium on Rendering
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'Kilauea' is a revolutionary parallel renderer developed at Square USA. The goal of the R&D effort was to create a renderer which can compute global illumination on extremely complex scenes by using affordable PC cluster. This paper reports Kilauea's parallel processing methodology, implementation issues, and parallel performance.