A bibliography on minimax trees
ACM SIGACT News
Learning to Play Chess Using Temporal Differences
Machine Learning
Machines that learn to play games
Beam search for sequencing point operations in flat plate manufacturing
Computers and Industrial Engineering - 26th International conference on computers and industrial engineering
Beyond Samuel: evolving a nearly expert checkers player
Advances in evolutionary computing
ICONCHESS: an Interactive CONsultant for CHESS middlegames
ICLS '96 Proceedings of the 1996 international conference on Learning sciences
Genetic algorithms for mentor-assisted evaluation function optimization
Proceedings of the 10th annual conference on Genetic and evolutionary computation
A Twofold Distributed Game-Tree Search Approach Using Interconnected Clusters
Euro-Par '08 Proceedings of the 14th international Euro-Par conference on Parallel Processing
Artificial Intelligence
Simulating human grandmasters: evolution and coevolution of evaluation functions
Proceedings of the 11th Annual conference on Genetic and evolutionary computation
On strictly competitive multi-player games
AAAI'06 Proceedings of the 21st national conference on Artificial intelligence - Volume 1
Efficiently exploiting symmetries in real time dynamic programming
IJCAI'07 Proceedings of the 20th international joint conference on Artifical intelligence
The role of chess in artificial intelligence research
IJCAI'91 Proceedings of the 12th international joint conference on Artificial intelligence - Volume 1
Algorithms for memory hierarchies: advanced lectures
Algorithms for memory hierarchies: advanced lectures
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