The invisible computer
Affordance, conventions, and design
interactions
The roles of time, place, value and relationships in collocated photo sharing with camera phones
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 1
A Meta-Analytical Review of Empirical Mobile Usability Studies
Journal of Usability Studies
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Mobile devices such as cameras or mobile phones can be used as props; actively to convey a specific impression to people in the vicinity and to feel better when interacting with them. Based on field studies and interviews, three aspects of users acting with mobile devices are described: warm versus cold devices; how a mobile device conveys a specific impression by association to similar devices and specific situations of use; and how the characteristics of a mobile device may open or restrict the body language of the user.