Target Reaching by Using Visual Information and Q-learning Controllers

  • Authors:
  • Cosimo Distante;Alfredo Anglani;Francesco Taurisano

  • Affiliations:
  • Dipartimento di Ingegneria dell'Innovazione, via Arnesano, Università di Lecce, 73100 Lecce, Italy. cosimo.distante@unile.it;Dipartimento di Ingegneria dell'Innovazione, via Arnesano, Università di Lecce, 73100 Lecce, Italy. alfredo.anglani@unile.it;Signal and Image Processing Institute IESI - CNR, via Amendola 166/5 70126 Bari, Italy. taurisa@iesi.ba.cnr.it

  • Venue:
  • Autonomous Robots
  • Year:
  • 2000

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Abstract

This paper presents a solution to the problem of manipulation control: target identification and grasping. The proposed controller is designed for a real platform in combination with a monocular vision system. The objective of the controller is to learn an optimal policy to reach and to grasp a spherical object of known size, randomly placed in the environment. In order to accomplish this, the task has been treated as a reinforcement problem, in which the controller learns by a trial and error approach the situation-action mapping. The optimal policy is found by using the Q-Learning algorithm, a model free reinforcement learning technique, that rewards actions that move the arm closer to the target.The vision system uses geometrical computation to simplify the segmentation of the moving target (a spherical object) and determines an estimate of the target parameters. To speed-up the learning time, the simulated knowledge has been ported on the real platform, an industrial robot manipulator PUMA 560. Experimental results demonstrate the effectiveness of the adaptive controller that does not require an explicit global target position using direct perception of the environment.