Learning Game-Specific Spatially-Oriented Heuristics

  • Authors:
  • Susan L. Epstein;Jack Gelfand;Esther Lock

  • Affiliations:
  • Department of Computer Science, Hunter College and The Graduate School, The City University of New York, New York, NY 10021;Department of Psychology, Princeton University, Princeton, NJ 08544;Department of Computer Science, The Graduate School of The City University of New York, New York, NY 10036

  • Venue:
  • Constraints
  • Year:
  • 1998

Quantified Score

Hi-index 0.00

Visualization

Abstract

This paper describes an architecture that begins withenough general knowledge to play any board game as a novice,and then shifts its decision-making emphasis to learned, game-specific,spatially-oriented heuristics. From its playing experience, itacquires game-specific knowledge about both patterns and spatialconcepts. The latter are proceduralized as learned, spatially-orientedheuristics. These heuristics represent a new level of featureaggregation that effectively focuses the program‘s attention.While training against an external expert, the program integratesthese heuristics robustly. After training it exhibits both anew emphasis on spatially-oriented play and the ability to respondto novel situations in a spatially-oriented manner. This significantlyimproves performance against a variety of opponents. In addition,we address the issue of context on pattern learning. The proceduresdescribed here move toward learning spatially-oriented heuristicsfor autonomous programs in other spatial domains.