Features and objects in visual processing
Scientific American
Machine Learning
Methods for combining experts' probability assessments
Neural Computation
Some studies in machine learning using the game of checkers
Computers & thought
The sciences of the artificial (3rd ed.)
The sciences of the artificial (3rd ed.)
Spatial Reasoning for the Automatic Recognition of Machinable Features in Solid Models
IEEE Transactions on Pattern Analysis and Machine Intelligence
Constructive Function Approximation TITLE2:
Constructive Function Approximation TITLE2:
Game playing (invited talk): the next moves
AAAI '99/IAAI '99 Proceedings of the sixteenth national conference on Artificial intelligence and the eleventh Innovative applications of artificial intelligence conference innovative applications of artificial intelligence
Machines that learn to play games
Learning on Paper: Diagrams and Discovery in Game Playing
DIAGRAMS '02 Proceedings of the Second International Conference on Diagrammatic Representation and Inference
Collaborative Learning for Constraint Solving
CP '01 Proceedings of the 7th International Conference on Principles and Practice of Constraint Programming
The Adaptive Constraint Engine
CP '02 Proceedings of the 8th International Conference on Principles and Practice of Constraint Programming
Protein Structure from Contact Maps: A Case-Based Reasoning Approach
Information Systems Frontiers
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This paper describes an architecture that begins withenough general knowledge to play any board game as a novice,and then shifts its decision-making emphasis to learned, game-specific,spatially-oriented heuristics. From its playing experience, itacquires game-specific knowledge about both patterns and spatialconcepts. The latter are proceduralized as learned, spatially-orientedheuristics. These heuristics represent a new level of featureaggregation that effectively focuses the program‘s attention.While training against an external expert, the program integratesthese heuristics robustly. After training it exhibits both anew emphasis on spatially-oriented play and the ability to respondto novel situations in a spatially-oriented manner. This significantlyimproves performance against a variety of opponents. In addition,we address the issue of context on pattern learning. The proceduresdescribed here move toward learning spatially-oriented heuristicsfor autonomous programs in other spatial domains.