Searching with probabilities
The world's fastest Scrabble program
Communications of the ACM
Game tree searching by min/max approximation
Artificial Intelligence
Conspiracy numbers for min-max search
Artificial Intelligence
A generalised quiescence search algorithm
Artificial Intelligence - Special issue on computer chess
Singular extensions: adding selectivity to brute-force searching
Artificial Intelligence - Special issue on computer chess
Temporal difference learning and TD-Gammon
Communications of the ACM
One jump ahead: challenging human supremacy in checkers
One jump ahead: challenging human supremacy in checkers
A Bayesian approach to relevance in game playing
Artificial Intelligence - Special issue on relevance
AAAI '98/IAAI '98 Proceedings of the fifteenth national/tenth conference on Artificial intelligence/Innovative applications of artificial intelligence
Finding optimal strategies for imperfect information games
AAAI '98/IAAI '98 Proceedings of the fifteenth national/tenth conference on Artificial intelligence/Innovative applications of artificial intelligence
From Simple Features to Sophisticated Evaluation Functions
CG '98 Proceedings of the First International Conference on Computers and Games
First Results from Using Temporal Difference Learning in Shogi
CG '98 Proceedings of the First International Conference on Computers and Games
Relations between Skill and the Use of Terms - An Analysis of Protocols of the Game of Go
CG '98 Proceedings of the First International Conference on Computers and Games
A semantic characterization of an algorithm for estimating others' beliefs from observation
AAAI'96 Proceedings of the thirteenth national conference on Artificial intelligence - Volume 1
Deploying interactive e-labs for a course on operating systems
Proceedings of the 6th conference on Information technology education
Introduction to Special Section on Evolutionary Computation in Games
Genetic Programming and Evolvable Machines
Hi-index | 0.00 |
Computer programs now play many board games as well or better than the most expert humans. Human players, however, learn, plan, allocate resources, and integrate multiple streams of knowledge. This paper highlights recent achievements in game playing, describes some cognitively-oriented work, and poses three related challenge problems for the AI community.