Control strategies for two-player games
ACM Computing Surveys (CSUR)
The role of simulation in developing game playing strategies
ANSS '90 Proceedings of the 23rd annual symposium on Simulation
A bibliography on minimax trees
ACM SIGACT News
Game playing (invited talk): the next moves
AAAI '99/IAAI '99 Proceedings of the sixteenth national conference on Artificial intelligence and the eleventh Innovative applications of artificial intelligence conference innovative applications of artificial intelligence
Beyond minimaxing for games with draws
CSC '91 Proceedings of the 19th annual conference on Computer Science
Improving heurisitic mini-max search by supervised learning
Artificial Intelligence - Chips challenging champions: games, computers and Artificial Intelligence
Controlled Conspiracy-2 Search
STACS '00 Proceedings of the 17th Annual Symposium on Theoretical Aspects of Computer Science
Parallel Controlled Conspiracy Number Search
Euro-Par '02 Proceedings of the 8th International Euro-Par Conference on Parallel Processing
A Least-Certainty Heuristic for Selective Search
CG '00 Revised Papers from the Second International Conference on Computers and Games
Encyclopedia of Computer Science
Adversarial Search by Evolutionary Computation
Evolutionary Computation
On optimal game-tree search using rational meta-reasoning
IJCAI'89 Proceedings of the 11th international joint conference on Artificial intelligence - Volume 1
On optimal game tree propagation for imperfect players
AAAI'92 Proceedings of the tenth national conference on Artificial intelligence
Forward estimation for game-tree search
AAAI'96 Proceedings of the thirteenth national conference on Artificial intelligence - Volume 1
Associating shallow and selective global tree search with monte carlo for 9 × 9 go
CG'04 Proceedings of the 4th international conference on Computers and Games
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