The History Heuristic and Alpha-Beta Search Enhancements in Practice
IEEE Transactions on Pattern Analysis and Machine Intelligence
A bibliography on minimax trees
ACM SIGACT News
New advances in Alpha-Beta searching
CSC '96 Proceedings of the 1996 ACM 24th annual conference on Computer science
Game playing (invited talk): the next moves
AAAI '99/IAAI '99 Proceedings of the sixteenth national conference on Artificial intelligence and the eleventh Innovative applications of artificial intelligence conference innovative applications of artificial intelligence
Parallel controlled conspiracy number search
Proceedings of the thirteenth annual ACM symposium on Parallel algorithms and architectures
Computer Go: an AI oriented survey
Artificial Intelligence
Games, computers and artificial intelligence
Artificial Intelligence - Chips challenging champions: games, computers and Artificial Intelligence
Improving heurisitic mini-max search by supervised learning
Artificial Intelligence - Chips challenging champions: games, computers and Artificial Intelligence
Games solved: now and in the future
Artificial Intelligence - Chips challenging champions: games, computers and Artificial Intelligence
Controlled Conspiracy-2 Search
STACS '00 Proceedings of the 17th Annual Symposium on Theoretical Aspects of Computer Science
The Secret of Selective Game Tree Search, When Using Random-Error Evaluations
STACS '02 Proceedings of the 19th Annual Symposium on Theoretical Aspects of Computer Science
Parallel Controlled Conspiracy Number Search
Euro-Par '02 Proceedings of the 8th International Euro-Par Conference on Parallel Processing
Unifying Single-Agent and Two-Player Search
AI '00 Proceedings of the 13th Biennial Conference of the Canadian Society on Computational Studies of Intelligence: Advances in Artificial Intelligence
A Survey of Tsume-Shogi Programs Using Variable-Depth Search
CG '98 Proceedings of the First International Conference on Computers and Games
A Least-Certainty Heuristic for Selective Search
CG '00 Revised Papers from the Second International Conference on Computers and Games
Strategies for the Automatic Construction of Opening Books
CG '00 Revised Papers from the Second International Conference on Computers and Games
Review: Computer Shogi through 2000
CG '00 Revised Papers from the Second International Conference on Computers and Games
Error analysis in minimax trees
Theoretical Computer Science - Algorithmic combinatorial game theory
An effective two-level proof-number search algorithm
Theoretical Computer Science - Algorithmic combinatorial game theory
AIAP'07 Proceedings of the 25th conference on Proceedings of the 25th IASTED International Multi-Conference: artificial intelligence and applications
CG '08 Proceedings of the 6th international conference on Computers and Games
GIB: imperfect information in a computationally challenging game
Journal of Artificial Intelligence Research
On optimal game-tree search using rational meta-reasoning
IJCAI'89 Proceedings of the 11th international joint conference on Artificial intelligence - Volume 1
Conspiracy numbers and caching for searching and/or trees and theorem-proving
IJCAI'89 Proceedings of the 11th international joint conference on Artificial intelligence - Volume 1
GIB: steps toward an expert-level bridge-playing program
IJCAI'99 Proceedings of the 16th international joint conference on Artifical intelligence - Volume 1
IJCAI'05 Proceedings of the 19th international joint conference on Artificial intelligence
Algorithms for memory hierarchies: advanced lectures
Algorithms for memory hierarchies: advanced lectures
On optimal game tree propagation for imperfect players
AAAI'92 Proceedings of the tenth national conference on Artificial intelligence
Exploiting graph properties of game trees
AAAI'96 Proceedings of the thirteenth national conference on Artificial intelligence - Volume 1
Forward estimation for game-tree search
AAAI'96 Proceedings of the thirteenth national conference on Artificial intelligence - Volume 1
Randomized parallel proof-number search
ACG'09 Proceedings of the 12th international conference on Advances in Computer Games
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